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skins [2022/11/28 23:35] – fixed heading adminskins [2024/06/24 15:34] (current) – updated melee hands admin
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 ====== Animation States ====== ====== Animation States ======
-  - {{:anim-blink.gif|}} blink +  - {{:cop-female_blink.gif|}} blink 
-  - {{:anim-drawn.gif|}} drawn +  - {{:cop-female_down.gif|}} down 
-  - {{:anim-hurtidle.gif|}} hurtidle +  - {{:cop-female_drawn.gif|}} drawn 
-  - {{:anim-hurtwalk.gif|}} hurtwalk +  - {{:cop-female_hurtidle.gif|}} hurtidle: (just the last frame of hurtwalk, with low eye blink heads) 
-  - {{:anim-idle.gif|}} idle (OPTIONALdefaults to blink if none) +  - {{:cop-female_hurtwalk.gif|}} hurtwalk 
-  - {{:anim-run.gif|}} run (OPTIONAL DETAIL+  - {{:cop-female_blink.gif|}} idle (**OPTIONAL**: defaults to blink if none) 
-  - {{:anim-sleep.gif|}} sleep +  - {{:cop-female_run.gif|}} run (**OPTIONAL**: defaults to walk if none
-  - {{:anim-tiredidle_e.gif|}} tiredidle +  - {{:cop-female_sit.gif|}} sit 
-  - {{:anim-walk.gif|}} walk +  - {{:cop-female_sleep.gif|}} sleep 
-  - {{:anim-wink.gif|}} wink+  - {{:cop-female_tiredidle.gif|}} tiredidle 
 +  - {{:cop-female_walk.gif|}} walk 
 +  - {{:cop-female_wink.gif|}} wink
   - {{:anim-shoothandgun_e.gif|}} handgun   - {{:anim-shoothandgun_e.gif|}} handgun
   - {{:anim-shootmachineh_e.gif|}} machineh   - {{:anim-shootmachineh_e.gif|}} machineh
-  - {{:anim-melee_e.gif|}} melee+  - {{:anim-shootmelee_e.gif|}} melee
   - {{:anim-shootshotgun_e.gif|}} shotgun   - {{:anim-shootshotgun_e.gif|}} shotgun
 //Credits to .foxel, Marcus, and Cheery// //Credits to .foxel, Marcus, and Cheery//
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 ====== Tips (copy and paste) ====== ====== Tips (copy and paste) ======
   * **Start with BLINK!** To make your life easier, start with drawing all the **blink** animations, as doing these *usually*(careful of moving hair) will contain all the heads you'll ever need, then you can copy and paste them to the rest of the other layers.   * **Start with BLINK!** To make your life easier, start with drawing all the **blink** animations, as doing these *usually*(careful of moving hair) will contain all the heads you'll ever need, then you can copy and paste them to the rest of the other layers.
-  * **Then finish WALK!** The WALK animations should provide most of every body you will ever need to copy paste around and is the base you'll work off of to create the other animations, e.g run+  * **Then finish WALK!** The WALK animations should provide most of every body you will ever need to copy paste around and is the base you'll work off of to create the other animations, e.g run. Most of the other states use the legs of the walk state too!
   * Use **TLC-COPY-PASTER** script to spread the heads and bodies!   * Use **TLC-COPY-PASTER** script to spread the heads and bodies!
          
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 {{:zed-face-sample-areas.png?nolink&400 |}} {{:zed-face-sample-areas.png?nolink&400 |}}
-The Zombifier script will replace colors of the face from sampling the following positions unless stated otherwise:+The Zombifier script will replace colors of the face from sampling blink_s 1st frame in the following positions unless stated otherwise:
   * Last chin (in red) (15, 13)   * Last chin (in red) (15, 13)
   * Lower side cheek (in green) (14, 12)   * Lower side cheek (in green) (14, 12)
   * Nose (in blue) (15, 11)   * Nose (in blue) (15, 11)
   * Below Eye (in Pink) (14, 11)   * Below Eye (in Pink) (14, 11)
 +Note: that for skins that don't have a spiky chin, you won't have to adjust the "Last chin" coordinates as black will be ignored
  • skins.1669678552.txt.gz
  • Last modified: 2022/11/28 23:35
  • by admin