====== Weapons ====== These items need a lot of skill to use and each weapon is different from the next. \\ *To equip, just click any weapon that's in your inventory and to shoot/swing just press . ---- ===== Weapon Types ===== Below is a list of the weapon types, and what weapons fall into each category:\\ \\ \\ {{:handguns.png?600|}}\\ **A.** **''Light-Handgun (LHG)''** - This type of gun is recommended for a backup weapon. While they inflict very low damage per bullet, a single stack of LHG bullets will often be much more than a single stack of shotgun shells or assault rifle rounds.(Can be duel-wielded with the duel-wield perk.)\\ ---- {{:magnums.png?400|}}\\ **B.** **''Magnum (MAG)''** - These types of guns have the ability to pierce through targets and can cause heavy damage to enemies, though their clip sizes and ammo capacity are low. (Can be duel-wielded with the duel-wield perk.)\\ ---- {{:smgs.png?600|}}\\ **C.** **''Sub-Machinegun (SMG)''** - Make great backup weapons for when ammo is scarce due to their high fire rate and high ammo reserves. (Can be duel-wielded with the duel-wield perk.)\\ ---- {{:shotguns.png?600|}}\\ **D.** **''Shotgun''** - This type of weapon has the ability to hit multiple targets, making it great against big crowds of enemies.\\ ---- {{:lmgs.png?400|}}\\ **E.** **''Light-Machinegun (LMG)''** - These types of weapons can hold a lot of ammo and do a decent amount of damage..\\ \\ ---- {{:ars.png?600|}}\\ **F.** **''Assault Rifle (AR)''** - Great weapons for all around balance in terms of damage, reload speed, fire-rate and ammo capacity.\\ ---- {{:snipers.png?600|}}\\ **G.** **''Rifle''** - These types of guns have the ability to pierce through targets when in sniper mode and can cause heavy damage to enemies. Very good to use in heavy crowds with a scope attachment.\\ ---- {{:specials.png?600|}}\\ **H.** **''Special''** - You may only carry 1 of these types of weapons or multiple with any special perk that allows it.\\ ---- {{:melees.png?600|}}\\ **I.** **''Melee Items''** - These close combat weapons can be handy when there is nothing else to use and usually knock back a zombie, but will break over time with use. Melee weapons can be repaired by the repair bench in the lobby or the toolbox item.