Table of Contents

Classes

Players choose various classes which perform several roles within the game.
Key:
Perks
Controls


Main Classes

Medic

Being a medic gives you ability to heal teammates and their companions as well as NPCs. You will also have the ability to see the bleeding and infection levels of teammates.

Perks:

A medic can heal several teammates with healing items at the same time as long as they are within 1 tile away from the player.


Mechanic

One of the most useful classes in the game. Being a mechanic allows you to repair broken barricades, fences and doors. They can also repair damaged shields of the Riot Specialists. With their turrets they can provide more defense while they repair. Each time you join the round you will start with a hammer which can be used 20 times before breaking. Remember to repair things wisely.

Perks:

Tips:

  1. Turrets can be refilled by dragging and dropping NATO(LMG) rounds on it.
    1. Turrets can be destroyed by enemies so place them carefully in a safe area.
    2. Can be renamed.
    3. Can be picked up by pressing G / Shift + G
  2. You can still move while repairing as long as you are within 1 tile away from the object.

Demolition

Being able to carry explosives is already powerful as it is, but being able to carry more is devastating. Demolitions are able to carry more explosives which makes them viable in several situations. The many uses of this class are for crowd control, base defense but also to rack up kills quickly.

Perks:

Tips:

  1. C4's should be placed 5 tiles away from each other for maximum impact.
  2. If you see that a crowd of enemies has covered all of your C4's radius, you should detonate them.
  3. Being able to carry additional mines and trip wires allows you to add more defense to an area.
    1. Try to place trip wires in a way that the wire is not too long as they will not kill anything if a zombie trips on it from a mile away. Remember that they are not lasers of doom.

Pyromaniac

Being a Pyromaniac has it's pros and cons. As a Pyromaniac you do an additional 10% more fire damage and are able to cause serious damage to many different types of enemies such as spiders. A pyromaniac is versatile with their incendiary tools which allow them to inflict fire damage in several methods.

Perks:

Pros:

  1. Good crowd control, able to wipe a crowd of zombies / spiders in seconds with molotovs
  2. Versatile. Can control where flames go with gasoline tank and mines.
  3. More grenades, can carry normal grenades as well so you are carrying up to 10 grenades where as demolition carries only 8.

Cons:

  1. Heavily reliant on weather conditions. Rain, snow, storms, winter and windy weather conditions can put out fire quickly. Using incendiary weapons is wasteful in these conditions.

Cryogenist

Cryogenists are the polar opposites of Pryomaniacs. They use sub-zero nitrogen weapons in order to immobilize enemies, block other enemies from breaching or as a tool of escape. The ability to freeze enemies is useful as it gives you more time to plan your next move.

Perks:

Pros:

  1. Ability to freeze and immobilize enemies and even bosses.
  2. Ice barricades can help you survive in an open area if there are no other barricades.

Cons:

  1. Summer weather conditions may melt ice quicker.

Chemist

Chemist is a corrosive class which can cause devastating damage instantly through the use of acid based item because of how strong it's acidity is. Chemists work similar to the way Cryogenists as they can slow down enemies.

Perks:


Subscriber Classes

Being a subscriber gives you access to an additional 5 special classes which work completely different to the main ones.


Riot Specialist

The Melee class of TLC. Riot Specialists are able to protect teammates from melee damage with their Shields and receive reduced damage from all enemies. The shields can be used as a melee weapon by bashing enemies with F, used as a shield for enemies who pursue in front of you or even a barricade!

Perks:


Virologist

Virologists have a special ability. They can manipulate enemies into becoming their companions to fight for them. Sort of like a pet. The tamed creatures Can also be controlled in a way that it will search and fight for enemies, or defend their master at all costs.

Perks:

Tips:


Operator

Operators are the only class that are able to supply ammunition, explosives and healing items without having to bring them into round. Operators use Radio Vests in order to request Supply Crates and call out offensive operations that are carried out by attack aircraft.

Perks:

Request Costs: In order to use the radio you will need KP (Kill Points) which are earned through killing enemies.

Any kills from Air-Strikes or Napalm-Strikes will not earn any KP. This includes the fire kills left over from a Napalm-Strike


Infiltrator

The infiltrator is like a spy, able to quickly sneak past enemies and distract enemies. They are the most mobile out of all classes as they can quickly move using their Hookshot which propels themselves forward. The class only capable of cloaking and becoming unnoticed by enemies.

Perks:

Tips:


Technologist

Technologists have limited amount of special items. However their ability to scout out enemies and collect items anywhere on the map with their RC Cars make up for it. Technologists specialize in electricity based weapons such as the spark shot and drones.

Perks:

RC Car Controls:

S - Grab (Can grab up to four stacks of items)

Alt + S - Drop off items

E - RC Car Jump

G / Shift + G - Pick up RC Car

Tips:

Scavenger

Scavenger class converts ammunition into gunpowder and vice-versa. They can also craft barricades. Here is a list of the available conversions.

At max rank, players can immediately convert all starting gunpowder into 3 stacks of C, resulting in 9 total. This can immediately create 4 extra rockets or special ammunition in your inventory,plus the Gunpowder S that you spawn with, which makes 5. By theory if a player has 1 rocket launcher and 16 stacks of Gunpowder-C (9 in inventory, 7 in pouch) they can craft a total of 24 rockets from their inventory, or 27 with +2 Inventory perk granted they make room for conversions. They can also choose to fill their inventory with purely gunpowder and convert on-the-go, such as using Dual Sawn-Offs (2 slots) and 14 (7 in Inventory, 7 in Pouch) stacks of Gunpowder-B (leaving one slot open for a stack of ammo) and converting them as s/he needs them., resulting in a total of 42 stacks of ammo (14×3). While this class is very effective in solo play, they are also very helpful in converting ammunition that the group is currently not using, into ammo they can use, such as 12 Gauge Slugs into 12 Gauge Shells, NATO into .45 ACP, 9mm into .40.