Table of Contents

Animation States

  1. blink
  2. drawn
  3. hurtidle
  4. hurtwalk
  5. idle (OPTIONAL, defaults to blink if none)
  6. run (OPTIONAL DETAIL)
  7. sleep
  8. tiredidle
  9. walk
  10. wink
  11. handgun
  12. machineh
  13. melee
  14. shotgun

Credits to .foxel, Marcus, and Cheery

Animation Notes

Aseprite Skin Scripts

https://github.com/thelastconflict/skin-scripts

Tips (copy and paste)

Base Reference Skins

Sheila ase

Cop Male ase

Zombify

The Zombifier script will replace colors of the face from sampling blink_s 1st frame in the following positions unless stated otherwise:

Note: that for skins that don't have a spiky chin, you won't have to adjust the “Last chin” coordinates as black will be ignored