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skins [2022/09/14 21:07] – [Animation Notes] admin | skins [2023/03/24 03:44] (current) – [Zombify] added instructions for non-pointy chin skins admin | ||
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====== Animation States ====== | ====== Animation States ====== | ||
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//Credits to .foxel, Marcus, and Cheery// | //Credits to .foxel, Marcus, and Cheery// | ||
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* **tiredidle** 1st frame should have the stomach area be **pushed down by 1 pixel**, while 2nd frame resumes back to normal | * **tiredidle** 1st frame should have the stomach area be **pushed down by 1 pixel**, while 2nd frame resumes back to normal | ||
* **hurtwalk** and **hurtidle** should have their eyes **1 pixel lower**(unless your skin is masked or helmeted) | * **hurtwalk** and **hurtidle** should have their eyes **1 pixel lower**(unless your skin is masked or helmeted) | ||
- | * **blink** animations, providing the eyes are 2px tall should **must** go eyes go: FULLY-OPEN PARTIAL CLOSED PARTIAL FULLY-OPEN | + | * **blink** animations, providing the eyes are 2px tall should **must** go eyes go: FULLY-OPEN, PARTIAL, CLOSED, PARTIAL, FULLY-OPEN, total of 5 frames |
* **Put parts in the correct layers**, make sure there are no body pixels on the head layer and vise versa | * **Put parts in the correct layers**, make sure there are no body pixels on the head layer and vise versa | ||
* Remove un-needed pixels from the hands | * Remove un-needed pixels from the hands | ||
- | * | + | * **wink** animation should have eyes go: FULLY-OPEN, PARTIAL(one eye only), CLOSED |
====== Aseprite Skin Scripts ====== | ====== Aseprite Skin Scripts ====== | ||
[[https:// | [[https:// | ||
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===== Base Reference Skins ===== | ===== Base Reference Skins ===== | ||
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+ | ===== Zombify ===== | ||
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+ | {{: | ||
+ | The Zombifier script will replace colors of the face from sampling blink_s 1st frame in the following positions unless stated otherwise: | ||
+ | * Last chin (in red) (15, 13) | ||
+ | * Lower side cheek (in green) (14, 12) | ||
+ | * Nose (in blue) (15, 11) | ||
+ | * Below Eye (in Pink) (14, 11) | ||
+ | Note: that for skins that don't have a spiky chin, you won't have to adjust the "Last chin" coordinates as black will be ignored |