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skins [2022/09/14 21:07] – [Animation Notes] adminskins [2023/03/24 03:44] (current) – [Zombify] added instructions for non-pointy chin skins admin
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 ====== Animation States ====== ====== Animation States ======
-  - {{:anim-blink.gif?200|}} blink +  - {{:anim-blink.gif|}} blink 
-  - {{:anim-drawn.gif?200|}} drawn +  - {{:anim-drawn.gif|}} drawn 
-  - {{:anim-hurtidle.gif?200|}} hurtidle +  - {{:anim-hurtidle.gif|}} hurtidle 
-  - {{:anim-hurtwalk.gif?200|}} hurtwalk +  - {{:anim-hurtwalk.gif|}} hurtwalk 
-  - {{:anim-idle.gif?200|}} idle (OPTIONAL, defaults to blink if none) +  - {{:anim-idle.gif|}} idle (OPTIONAL, defaults to blink if none) 
-  - {{:anim-run.gif?200|}} run (OPTIONAL DETAIL) +  - {{:anim-run.gif|}} run (OPTIONAL DETAIL) 
-  - {{:anim-sleep.gif?200|}} sleep +  - {{:anim-sleep.gif|}} sleep 
-  - {{:anim-tiredidle_e.gif?200|}} tiredidle (OPTIONAL DETAIL) +  - {{:anim-tiredidle_e.gif|}} tiredidle 
-  - {{:anim-walk.gif?200|}} walk +  - {{:anim-walk.gif|}} walk 
-  - {{:anim-wink.gif?100|}} wink +  - {{:anim-wink.gif|}} wink 
-  - {{:anim-shoothandgun_e.gif?100|}} handgun +  - {{:anim-shoothandgun_e.gif|}} handgun 
-  - {{:anim-shootmachineh_e.gif?100|}} machineh +  - {{:anim-shootmachineh_e.gif|}} machineh 
-  - {{:anim-melee_e.gif?100|}} melee +  - {{:anim-melee_e.gif|}} melee 
-  - {{:anim-shootshotgun_e.gif?100|}} shotgun+  - {{:anim-shootshotgun_e.gif|}} shotgun
 //Credits to .foxel, Marcus, and Cheery// //Credits to .foxel, Marcus, and Cheery//
  
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   * **tiredidle** 1st frame should have the stomach area be **pushed down by 1 pixel**, while 2nd frame resumes back to normal   * **tiredidle** 1st frame should have the stomach area be **pushed down by 1 pixel**, while 2nd frame resumes back to normal
   * **hurtwalk** and **hurtidle** should have their eyes **1 pixel lower**(unless your skin is masked or helmeted)   * **hurtwalk** and **hurtidle** should have their eyes **1 pixel lower**(unless your skin is masked or helmeted)
-  * **blink** animations, providing the eyes are 2px tall should **must** go eyes go: FULLY-OPEN PARTIAL CLOSED PARTIAL FULLY-OPEN+  * **blink** animations, providing the eyes are 2px tall should **must** go eyes go: FULLY-OPENPARTIALCLOSEDPARTIALFULLY-OPEN, total of 5 frames
   * **Put parts in the correct layers**, make sure there are no body pixels on the head layer and vise versa   * **Put parts in the correct layers**, make sure there are no body pixels on the head layer and vise versa
   * Remove un-needed pixels from the hands   * Remove un-needed pixels from the hands
-  * +  * **wink** animation should have eyes go: FULLY-OPEN, PARTIAL(one eye only), CLOSED
 ====== Aseprite Skin Scripts ====== ====== Aseprite Skin Scripts ======
 [[https://github.com/thelastconflict/skin-scripts]] [[https://github.com/thelastconflict/skin-scripts]]
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 ===== Base Reference Skins ===== ===== Base Reference Skins =====
 {{ :base-sheila.ase | Sheila ase }} {{ :base-sheila.ase | Sheila ase }}
 +
 +{{ :cop-male.ase | Cop Male ase }}
 +
 +===== Zombify =====
 +
 +{{:zed-face-sample-areas.png?nolink&400 |}}
 +The Zombifier script will replace colors of the face from sampling blink_s 1st frame in the following positions unless stated otherwise:
 +  * Last chin (in red) (15, 13)
 +  * Lower side cheek (in green) (14, 12)
 +  * Nose (in blue) (15, 11)
 +  * Below Eye (in Pink) (14, 11)
 +Note: that for skins that don't have a spiky chin, you won't have to adjust the "Last chin" coordinates as black will be ignored
  • skins.1663189647.txt.gz
  • Last modified: 2022/09/14 21:07
  • by admin